The Sea Hunter is an uncommon merchant NPC in Salt that spawns on Uninhabited Islands next to a campfire, making him easy to spot. He offers the player to join the Sea Hunter's Guild - a group of mercenaries reformed to hunt pirates - through a series of quests. Depending on the player's progression through the quest line, the Sea Hunter will sell them various unique items related to the guild.
He can also gives the player special stones used to summon a heroic version of a previously killed boss.
As with other friendly human NPCs, he is immune to all forms of damage.
Because the Sea Hunter is also a Vendor, he will buy any items off the player for Gold.
Quests[]
- Captain's Charm
- Betting On A Battlemaster
- In Search Of A Spider
- Pursuit Of A Poacher
- Master Of The Sea
- Continuing The Battle
Wares[]
Depending on the player's progression through the quest line, the Sea Hunter will sell them various unique items related to the guild. Each group of items is only available after the player has completed the appropriate quest.
Upon completing Captain's Charm:
- Sea Hunter's Initiate Boots
- Sea Hunter's Initiate Gloves
- Sea Hunter's Initiate Hood
- Sea Hunter's Initiate Pants
- Sea Hunter's Initiate Tunic
- Sea Hunter's Dagger
Upon completing Betting On A Battlemaster:
Upon completing In Search Of A Spider:
- Sea Hunter's Journeyman Boots
- Sea Hunter's Journeyman Breastplate
- Sea Hunter's Journeyman Cape
- Sea Hunter's Journeyman Gauntlets
- Sea Hunter's Journeyman Greaves
Upon completing Pursuit Of A Poacher:
Upon completing Master Of The Sea:
- Sea Hunter's Grandmaster Boots
- Sea Hunter's Grandmaster Breastplate
- Sea Hunter's Grandmaster Cloak
- Sea Hunter's Grandmaster Gloves
- Sea Hunter's Grandmaster Greaves
- Flesh Eater
Upon turning in 7 Sea Hunter's Token:(random)
- Augmented Moonrock Sword
- Champion's Tunic
- Enhanced Hardwood Shortbow
- Rogues Ring
- Amulet of Hope
- Shadowblade
- Warfists
- Nightmare Mantle
Dialogue[]
Alongside quests, the Sea Hunter can tell you about the Sea Hunter's Guild.
About the Sea Hunters
So you'd like to learn a little about the Sea Hunter's Guild?
Very well then.
The Sea Hunter's Guild has been around for quite some time.
Our history is filled with both pride and embarrassment
unfortunately. We started out as a band of mercenaries,
merely killing or hunting folks as we were hired to do. We
weren't much of a guild back then but did we have brothers
and sisters in arms whom we trusted.
Overtime we got tired of working for others and killing
simply for coin. We had skill, true. You could hardly find a
group of fighters more skilled than us. We had warriors,
hunters, assassins, you name it. We knew we couldn't simply
throw our skills away so we decided to form what is now
known as the Sea Hunter's Guild.
Once the guild was formed, we were no longer simply a group
of mercenaries. Now we existed with purpose and meaning.
We would protect the innocent and dedicate our cause to
bringing down the injustice in the world. For a price of course.
And so here we are today. Our numbers haven't grown much but this is not due to misfortune. We are very picky about who we let into the guild.
We have three simple rules at the Sea Hunter's Guild:
A Sea Hunter will never run from battle.
A Sea Hunter will always give their life for his fellow man or woman in arms.
A Sea Hunter will never turn down coin.
It's that easy really. So, think you have what it takes?
Ask about heroic bosses
Ah, you want to challenge the most difficult foes in the land? Well, I can help with that. Here's what you'll need to do. Throughout your adventures you will come across some more difficult enemies. These enemies will occasionally drop unique items. Bring me those items and I will offer you a rare artifact allowing you to summon even more challenging versions of these foes. Good luck and happy adventuring.
Turn In ...(Heroic Boss Items)
So you wish for even more of a challenge huh? Very well. Here, take this stone. This will allow you to summon an even more challenging version of the foe you have defeated.
History[]
- Introduced in Update 1.9.2 Echoes of the Past
Default seed coordinates[]
- 2W, 15S
- 6W, 35N
- 1E, 26N
- 45E, 6N